Fire. Stage 2. 120HP.
Weakness: W. Resistance: F. Retreat Cost: 3.
Energy Burn - As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into R for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. [RRRR] Fire Spin (100) Discard 2 Energy cards to use this attack.